![]() ![]() The Ignis Shrine is fourth shrine that is first found during the operation of liberating Roer as the party is on their way to the Schwarz Drache Barrier with Angelica Rogner. The Ignis Shrine is located near Roer and is home to fire elemental enemies. At the end of the first stratum Rean has his third vision of Dreichels which details him meeting Lianne Sandlot the Lance Maiden for the first time and her pledge to serve in his army. ![]() Like before the first stratum is similar to the earlier encountered shrines with an aquatic theme where systems of drainage or used to navigate through the shrine. The shrine is encountered when travelling from Legram to Bareahard from the Ebel Highway by foot. The Aqua Shrine is the third shrine that can be entered and is first encountered after the group meets up with Emma and Laura. The Aqua Shrine is located near Legram and is home to water elemental enemies. The first stratum is similar to the Terra Shrine and at the end of this Rean has his second vision of Dreichels the Lionheart's past which details him deciding to take up arms with his new brothers and sisters from Nord to stop the ongoing war for succession in Erebonia. The shrine entrance is located further down the zone. The Aria Shrine is the second shrine that can be entered and is first encountered when part of Class VII has travelled to the northeast of the Highlands to reunite with Millium, Alisa and Gwyn. The Aria Shrine is located in the far northeast of the Nord Highlands and is home to wind elemental enemies. List of Spirit Shrines Trails of Cold Steel II Aria Shrine Special Phase Spaces called 'Sanctuaries' are accessible for this purpose, accessed from the depths of the shrines. Sites for the Rivalries during the Great Twilight, where Divine Knights would engage in battle after the signs of conflict are present, with one Divine knight eventually absorbing the other following a confrontation.Their proximity to high concentrations of mana make them ideal for the restoration process of damaged knights. ![]() They act as areas for the Divine Knights to be sealed away over the years.Their placement in relation to the Septium veins allowed them to become sources for the highly valued Zemurian Ore, which was generated for use in constructing weapons for Divine knights. They once served as workshops for the Gnomes.The spirit shrines themselves serve three chief purposes: Those with a connection to the Empire's history are often granted visions in the depths of the shrines, as a result of the connected Spectral Moon Mirror which is connected to the history of the Empire and the Black Records. Each Spirit shrine is themed after one of the elements, with additional shrines seemingly sharing the themes as the Lost Arts. The Sol Shrine is noted to be amongst the most ancient, and the Shrines of Western Erebonia are noted to be amongst the best. The Shrines were not created equally, with some boasting more more power than the rest. Others, like the Stella Shrine, simply appear when passing through a linked cave which holds a folded space. This is true of the Draco and Sol Shrines. Animist monuments were sometimes present in locations where Spirit Shrine were present, although it is unconfirmed as to whether they existed previously due to the concentrations of the Septium veins or were placed there afterwards. The landscape around them is known to shift, allowing passages that did not previously exist to appear suddenly. The spirit shrines are normally hidden to the normal human eye, and exist in a folded space, usually only becoming visible in times of great spiritual unrest or when the Septium veins are in disarray. This included effects like supernatural mist, the manifestation of spirits, Magic Knights and Cryptids and the blooming of Pleroma Grass. The shrines were constructed over particularly strong Septium veins which allowed them to affect the areas around them on a spiritual level. Although the Gnomes were chiefly behind their constructed, at least one of the shrines was presided over by the Hexen Clan. The spirit shrines were originally constructed from the period starting over 900 years ago by the Gnomes in the period of the their cooperation with the Hexen Clan following the creation of the Great One and its subsequent separation into the seven Divine Knights.
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