Defeat the boss and you'll get to play one of two bonus rounds, which involve either shooting bottles or squaring off against a desperado to find out who has the fastest draw. Each stage ends with a boss character who will fire projectiles to keep you occupied while avoiding your shots. To receive a promotion, you'll need to be accurate with your shots while avoiding innocent bystanders. Lethal Enforcers II: Gun Fighters also features a promotion system that will have you rising through six ranks, from lowly Posse to U.S. Upgrades may be found inside barrels or behind objects, so keep blasting away at the scenery to reveal them. 50 caliber sharp, and cannon (seven rounds, cannot be reloaded). The six different items include: a rifle, shotgun, Gatling gun (twenty-four rounds, cannot be reloaded), double rig (two pistols). As you shoot down the bad guys, keep an eye on various power-ups to upgrade your weapon. The game is compatible with either the Justifier light gun (also from Konami) or control pad, and supports two players for simultaneous gun slinging action. In this sequel to 1993's Lethal Enforcers, the object is to shoot various outlaws through five digitized stages, each spanning multiple scenes: The Bank Robbery, Stagecoach Holdup, Saloon Showdown, The Train Robbery and The Hideout. Konami's showdown in the Old West makes the leap from the arcades to the Genesis in Lethal Enforcers II: Gun Fighters.Electronic Gaming Monthly gave the Sega CD version a 6.6 out of 10, commenting that it has better music and sound effects than the Genesis version, but that the game is far more difficult than the first Lethal Enforcers. They gave the Sega CD version a positive review as well, saying that it is generally identical to the Genesis version but has more voices. GamePro gave the Genesis version a perfect score, citing the variety of weapons and their individually distinct firing patterns, sharp digitized sprites, realistic backgrounds, and the quality build and accuracy of the Justifier peripheral, which they felt worked better with Lethal Enforcers II than with the original game. ReceptionĮlectronic Gaming Monthly gave the Genesis version a 6.2 out of 10 average, commenting positively on the two-player mode and variety of weapons. 80%–89% is Deputy Marshal and 90% or above is U.S. On the Sega Genesis, the accuracy for each stage corresponds to the given rank. If the player has killed innocents on any stage, they will either maintain their rank or will be demoted. When the game begins, the player's rank is Posse, and after each stage the player will be promoted, provided they have not killed any innocents. The ranks are: Posse, Deputy, Sheriff, Deputy Marshal and U.S. There are different ranks that the player can attain, depending on how well the player performs. If a player is shot while in position of one of those weapons, the weapon is lost and the player will return to the regular gun. The Gatling guns and cannons can each be used only once but the other four weapons can be reloaded the same way as the regular gun. 50 caliber Sharps, rifles, double rigs, shotguns, Gatling guns, and cannons. Additional weaponry can be found throughout the game that will give the player better firepower. To reload, the player must aim the lightgun away from the screen and pull the trigger. The player's gun (a six-shooter) can carry up to six bullets. Just like the original game, a dip switch setting in the arcade version allows operators to let players progress through the stages in a linear fashion ("arcade mode") or select individual stages ("street mode"), including the between level target practice stages. At the end of each stage, a boss must be killed in order to complete the stage (though a unique case happened in the third stage where the boss battle is in the form of a dueling mini-game). During each stage, the player must shoot the armed outlaws without harming any innocent townsfolk or fellow lawmen. Lethal Enforcers 2 has five stages: "The Bank Robbery", "The Stage-Holdup", "Saloon Showdown", "The Train Robbery", and "The Hide-Out". The game ends when all life units are gone, but continue play is available. Every time the player is shot or an innocent townsperson or lawmen is shot, one life unit will be lost. Life units are also awarded based on how many points the player scores while playing the game. In the arcade version, more can be purchased by inserting additional coins. At the beginning of the game, three to five life units are available. The object in the game is to shoot outlaws in order to eradicate crime from a stereotypical Old West town.
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