![]() You can’t build inside it, but place your workbench and Lean-To just outside its two little entrance holes and you’ve got yourself a spacious shanty to sprint into when something too big to handle comes crawling over. To bypass the need for actual shelter, setting up base by the Mysterious Machine is a good starting point. They won’t protect you from the spiders stalking the garden at night, but you can sleep your way to the next morning and cook up some breakfast. While you won’t need to go to the trouble of stacking grass planks for walls early on, setting up simple utilities like the Lean-To, Workbench, and Roasting Spit can take the stress away from attempting to survive your first night in the wild. Storing some in a Basket by your base is a good habit to get into, but if you’re prone to traveling far from your base, you’ll want these on hand so you can quickly grab some grub or set up somewhere to sleep for the night. It’s a good idea to grab a few stacks of these whenever you can. They’re used in loads of basic, ever-important crafts like tools, bandages, and the Roasting Spit you’ll need to cook the meat of critters you find on your travels. Materials like Sap, Plant Fiber, Sprig, Dry Grass Chunk, and Pebblets are all considered key materials. They’re everywhere, but they’re actually easy to miss if you’re sprinting about. Plant Fibers are the small leafy or root growths barely protruding from the earth. To get this, you’ll want to analyze Plant Fiber at the Field Station as outlined above. Woven Fiber is the only prerequisite craft on the list. You can gather batches of them once you craft your first hammer, but you should have no trouble finding enough pebblets lying around for smaller tool and item crafts. Pebblets are the rocks you see just about everything. Pebblet Hammer: 3x Sprig, 4x Pebblet, 1x Woven Fiber (2x 3 Plant Fiber).Pebblet Axe: 3x Sprig, 2x Pebblet, 1x Woven Fiber.Anything that sprouts up that isn’t a clover is usually a sprig. They’re about half the size of you, have stems, and can be plucked with your bare hands. ![]() ![]() To make either of these, you’re going to need to grab some stuff off the ground. Both tools are necessary to gather the materials needed to craft just about anything of worth, but you’ll probably want to start with the axe to save on analysis charges. You can’t get anything done in Grounded before figuring out how to make the axe or the hammer. There’s nothing worse than having an inventory of items to analyze and only three charges left to use. Anything after that is up to you as you explore the grassy reaches of the garden. After that, you’ll probably want to research the Sprig next. That’ll unlock the Pebblet Axe needed to get very important materials, the Workbench for more advanced stuff, and the Woven Fibre, again, needed to make the axe. To start, you should analyze a Pebblet, Plant Fiber, and Sap. You can only analyze three items to start, though, with charges then building up over time, so choose wisely. It’s used to analyze items in your inventory to unlock the crafting recipes they’re used in. One of the first buildings you’ll come across is a Field Station. All the critters you’ll face in Grounded and how best to beat them up.How to unlock tier two tool upgrades in Grounded.Ranking the best and worst armor sets you can own in Grounded.Here’s how to survive your first night in Grounded. And as early access games go, Obsidian’s newest adventure leaves you with nothing but the clothes on your back to get you by. When you’re smaller than a blade of grass, anything from a common worker ant to the humble ladybug can, and probably will, knock you into next week. Like most survival games out there, it’s you against nature only it’s less about being eaten by a velociraptor and more fending off the insects that occasionally decide to infiltrate your bathroom.
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